majimers

From tobi, 7 Months ago, written in Venderant Nalaberong, viewed 92 times.
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  1. NO TIME FOR REGRETS STANCE:  Dance Form/Lightning Style
  2.  
  3. Action Dice: d10 d8 d6
  4.  
  5. Range: 1
  6.  
  7. At the start of your turn, you gain 2 Speed tokens.
  8.  
  9. After rolling your Action Dice, either increase all of your numbers by 1, or increase one of your numbers by 4.
  10.  
  11. After you Throw or Grapple someone, you gain X Speed tokens, where X is how many spaces you moved them.
  12.  
  13. After each space you move using Free Movement, you may choose someone within range and pull them 1 space.
  14.  
  15. After you deal damage, you gain 1 Speed token.
  16.  
  17.  
  18. 2+ or 5+ or 8+: Deadly Dance
  19. Teleport 2 spaces. Deal 1 damage to an enemy within range.
  20. 5+: Teleport 2 spaces. Deal 2 damage to an enemy within range.
  21. 8+: Teleport 2 spaces. Deal 2 damage to an enemy within range.
  22.  
  23. 3 Speed Tokens: Try And Keep Up
  24. Move two spaces, then heal 2.
  25.  
  26.  
  27.  
  28. MAD DOG STANCE:  Wild Form/Relentless Style
  29.  
  30. Action Dice: d10 d6 d6
  31.  
  32. Range: 1
  33.  
  34. At the start of your turn, you gain 2 Speed tokens.
  35.  
  36. At the start of your turn, for each of these that is true, add d6 to your Action Dice:
  37. > Your current health bar is at half HP or less.
  38. > Someone on your team is Taken Out.
  39. > You are holding a non-Basic token.
  40.  
  41. After rolling your Action Dice, either increase all of your numbers by 1, or increase one of your numbers by 4.
  42.  
  43. When you deal damage to an enemy, immediately push them one space and then move into the empty space they left.  If you damage multiple enemies at the same time, push all of them one space, then move into one of the empty spaces they left.
  44.  
  45.  
  46. 2 Basic Tokens: Fury
  47. (The Basic tokens are Iron, Power, and Speed tokens.)
  48. Deal 1 damage to an enemy within range.
  49. At the end of this turn, push that enemy 1 space.
  50. Fury can be used only 3 times per turn.
  51.  
  52. 3+ or 5+ or 7+: Rush Down
  53. Deal 1 damage to an enemy within range. Then, deal 1 damage to an enemy within range.
  54. 5+: Then, deal 1 damage to an enemy within range.
  55. 7+: Then, deal 1 damage to an enemy within range.
  56.  
  57.  
  58.  
  59. CONSTRUCTION BOSS STANCE:  Vigilance Form/Weightless Style
  60.  
  61. Action Dice: d6 d6 d6 d6
  62.  
  63. Range: 1
  64.  
  65. At the start of your turn, you gain 2 Speed tokens.
  66.  
  67. After rolling your Action Dice, either increase all of your numbers by 1, or increase one of your numbers by 4.
  68.  
  69. At the start of your turn, either heal or discard one token you hold.
  70. At the end of your turn, choose an enemy in range and give them one Weakness token.
  71.  
  72. All spaces are Empty spaces to you.
  73. Edges cannot remove you from play.
  74. Rubble does not make you discard Speed tokens.
  75. Traps deal no damage to you.
  76.  
  77.  
  78. 1+ or 4+: Bow Down
  79. Give one Weakness token to an enemy within range.
  80. 4+: Give two Weakness tokens to an enemy within range.
  81.  
  82. 1+ or 4+: Stand Strong
  83. Heal yourself or an ally you can see.
  84. 4+: Heal yourself or a different ally you can see.
  85.  
  86. 4+ or 7+: Effortless
  87. Teleport to any space you can see.
  88. 7+: Choose an ally. They may teleport to any space they can see.

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