Re: Re: Darwood Deeves Charsheet

From Krinn, 8 Years ago, written in Venderant Nalaberong, viewed 964 times. This paste is a reply to Re: Darwood Deeves Charsheet from Krinn - view diff
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  1. Player: Demonicuss Krinn
  2.  
  3. Name: Darwood Deeves
  4. Daemontouched Rogue Level 2
  5.  
  6. One Unique Thing: Call Me Legion, For I am Many (in my head)  OR  "Everyone is Darwood"
  7. --After what was supposed to be the caper to put him on Easy Street went terribly wrong, Darwood is braindead and host to a batch of daemons, manitous, and spirits.  While the Host tries to figure out life, they also have to deal with the One Bad Thing that also happened.
  8.  
  9. Icon Relationships:
  10.  
  11. Diabolist 2 - Ambiguous
  12. As a bunch of creatures mashed into a human body, this will get the Diabolist's attention (and amusement).  The problem is, perhaps the One Bad Thing Darwood is trying to stop is something the Diabolist wants to happen...
  13.  
  14. Prince of Shadows 1 - Positive
  15. Darwood was a thief, pre-possession.  And it was a robbery that led to what/who he is now. Maybe, in teh schemes between the Diabolist and the Prince, he wants to stack the deck in Darwood's favor...
  16.  
  17. Str 10 +0   2pts                    
  18. Con 12 +1  4pts                  
  19. Dex 18 +4   (16 10pts +2 class)  
  20. Int 15  +2  (13 5pts +2 Race)      
  21. Wis 11 +0  (3pts)                
  22. Cha 12 +1  (4pts)                
  23.  
  24. AC  15 (12 + middle mod of Con/Dex/Wis 1 +Level 2)
  25. Physical Defense 15 (12 + middle mod of Str/Con 1/Dex + Level 2)
  26. Mental Defense 15  (10 + middle mod of Int/Wis/Cha 1 + Level 2)
  27.  
  28. Init: 6 (Dex mod 4 + Level 2)
  29.  
  30. HP: 28  ((6+Con Mod 1)*4)
  31. Recoveries: 8  (4/8 as of 12 Jul)
  32. Recovery Roll: (1d8 * Level 2) + Con mod 1
  33.  
  34. Basic Attacks:
  35. Melee: Dex 4 + Lev 2 VS AC
  36. --On Hit, WEAPON + Dex damage  On Miss, Damage equal to Level
  37. Ranged: Dex 4 + Lev 2 VS AC
  38. --On Hit, WEAPON + Dex damage  On Miss, Damage equal to Level
  39.  
  40. Backgrounds: 8 pts (plus 2 pts for Knowledge skill from Cunning, plus 5pts from Thievery)
  41.  
  42. I Was a Professional Burglar, You Know +5
  43. Mixed Darwood/Manitou Knowledge +2
  44. Sadly, Now We Can Really Act Crazy +3
  45. We Know Some People, Who Know Some People +2
  46. Knowledge of the Spirit World (Because We Are Spirits) +3
  47.  
  48.  
  49. Daemontouched: +2 Str OR +2 Int
  50. Racial Power: Curse of Chaos
  51.   -once per battle as free action, when nearby enemy rolls natural 1-5, turn their roll into natty one and improvise a curse on how they fucked up.
  52.  
  53. Rogue Features:
  54. +2 to Dex or Cha
  55. Momentum
  56. Sneak Attack: +1d6 dam to targets already engaged with your allies
  57.  --Avd Feat: also works the first round of combat against enemies with a lower initiative than you.
  58. TrapSense: If failed skill check against trap is even, reroll once.  If Odd, force trap to reroll attack once
  59.  
  60. Rogue Talents (pick 3)
  61. Cunning (Mixed Darwood/Manitou Knowledge)
  62.  --Use Int instead of Cha for Rogue powers
  63. Thievery (I was a professional Burglar, you know)
  64. --Adv Feat: Get Thief's Strike Power, regardless of level as a bonus power
  65. RANDOM THIRD Due to Possession: Swashbuclker
  66. --Once per day, during battle, spend momentum to bullshit a wacky stunt
  67.  
  68. FEAT: Thievery Adventurer's Feat - Thief's Strike
  69.  
  70.  
  71. Powers: 5
  72.  
  73. Evasive Strike
  74. Melee attack At-Will
  75. Target: One enemy
  76. Attack: Dexterity 4 + Level 2 vs. AC
  77. Hit: WEAPON + Dexterity damage, and you can pop free from
  78. the target.
  79. Miss: Damage equal to your level.
  80.  
  81. Roll With It
  82. Momentum power
  83. At-Will (once per round)
  84. Interrupt action; requires momentum
  85. Trigger: A melee attack that targets AC hits you.
  86. Effect: You take half damage from that attack.
  87.  
  88. Sure Cut
  89. Melee attack At-Will
  90. Special: You must have momentum and be able to deal your
  91. Sneak Attack damage to the target if you hit.
  92. Target: One enemy
  93. Attack: Dexterity 4+ Level 2 vs. AC
  94. Hit: WEAPON + Dexterity damage.
  95. Miss: Deal your Sneak Attack damage + damage equal to your level.
  96.  
  97. Flying Blade
  98. Ranged attack At-Will
  99. Special: You must use a small bladed weapon with this attack.
  100. Target: One nearby creature
  101. Attack: Dexterity + Level vs. AC
  102. Hit: WEAPON + Dexterity damage, and if your natural attack
  103. roll is even and one of your allies is engaged with the target,
  104. you can use your Sneak Attack damage for the round.
  105. Miss: Damage equal to your level.
  106.  
  107. Deadly Thrust
  108. Melee attack At-Will
  109. Target: One staggered non-mook enemy
  110. Attack: Dexterity + Strength + Level vs. AC
  111. Hit: WEAPON + Dexterity damage.
  112. Miss: Damage equal to your level.
  113.  
  114. BONUS: Thief's strike
  115. Melee attack
  116. At-Will
  117. Target: One enemy
  118. Attack: Dexterity 4 + Level 2 vs. PD
  119. Hit: Half of WEAPON + Dexterity damage (including Sneak
  120. Attack damage if any), and roll a normal save. If you succeed,
  121. you can pickpocket an item from the target that they are
  122. not holding. (If you roll 16+, the target doesn’t realize you
  123. pickpocketed them.)
  124. Miss: —
  125.  
  126.  
  127. Gear: At 1 st level, rogues start with the clothes on their back and the
  128. dice in their pockets; also, various bladed weapons, a music box
  129. that certainly didn’t belong to them yesterday, and some armor.
  130. Plus various oddments suggested by their backgrounds.
  131. Rogues taking it easy start with 25 gp.
  132.  
  133. Weapons: 1d8 Ceremonial Knife from That Bad Experience (Darwood/Manitous don't know what it really does)
  134. Throwin' Knives 1d4
  135.  
  136.  
  137.  

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Re: Darwood Deeves Lev3 Charsheet Krinn 8 Years ago.

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