Re: Darwood Deeves Charsheet

From Krinn, 8 Years ago, written in Venderant Nalaberong, viewed 974 times. This paste is a reply to Darwood Deeves Charsheet from Krinn - view diff
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  1. Player: Demonicuss Krinn
  2.  
  3. Name: Darwood Deeves
  4. Daemontouched Rogue
  5.  
  6. One Unique Thing: Call Me Legion, For I am Many (in my head)  OR  "Everyone is Darwood)
  7. --After what was supposed to be the caper to put him on Easy Street went terribly wrong, Darwood is braindead and host to a batch of daemons, manitous, and spirits.  While the Host tries to figure out life, they also have to deal with the One Bad Thing that also happened.
  8.  
  9. Icon Relationships:
  10.  
  11. Diabolist 2 - Ambiguous
  12. As a bunch of creatures mashed into a human body, this will get the Diabolist's attention (and amusement).  The problem is, perhaps the One Bad Thing Darwood is trying to stop is something the Diabolist wants to happen...
  13.  
  14. Prince of Shadows 1 - Positive
  15. Darwood was a thief, pre-possession.  And it was a robbery that led to what/who he is now. Maybe, in teh schemes between the Diabolist and the Prince, he wants to stack the deck in Darwood's favor...
  16.  
  17. Str 10 +0   2pts                    
  18. Con 12 +1  4pts                  
  19. Dex 18 +4   (16 10pts +2 class)  
  20. Int 15  +2  (13 5pts +2 Race)      
  21. Wis 11 +0  (3pts)                
  22. Cha 12 +1  (4pts)                
  23.  
  24. AC  14 (12 + middle mod of Con/Dex/Wis 1 +Level 1)
  25. Physical Defense 14 (12 + middle mod of Str/Con 1/Dex + Level 1)
  26. Mental Defense 12  (10 + middle mod of Int/Wis/Cha 1 + Level 1)
  27.  
  28. Init: 5 (Dex mod 4 + Level 1)
  29.  
  30. HP: 21  ((6+Con Mod 1)*3)
  31. Recoveries: 8
  32. Recovery Roll: (1d8 * Level 1) + Con mod 1
  33.  
  34. Basic Attacks:
  35. Melee: Dex + Lev 1 VS AC
  36. --On Hit, WEAPON + Dex damage  On Miss, Damage equal to Level
  37. Ranged: Dex + Lev 1 VS AC
  38. --On Hit, WEAPON + Dex damage  On Miss, Damage equal to Level
  39.  
  40. Backgrounds: 8 pts (plus 2 pts for Knowledge skill from Cunning, plus 5pts from Thievery)
  41.  
  42. I Was a Professional Burglar, You Know +5
  43. Mixed Darwood/Manitou Knowledge +2
  44. Sadly, Now We Can Really Act Crazy +3
  45. We Know Some People, Who Know Some People +2
  46. Knowledge of the Spirit World (Because We Are Spirits) +3
  47.  
  48.  
  49. Daemontouched: +2 Str OR +2 Int
  50. Racial Power: Curse of Chaos
  51.   -once per battle as free action, when nearby enemy rolls natural 1-5, turn their roll into natty one and improvise a curse on how they fucked up.
  52.  
  53. Rogue Features:
  54. +2 to Dex or Cha
  55. Momentum
  56. Sneak Attack: +1d4 dam to targets already engaged with your allies
  57. TrapSense: If failed skill check against trap is even, reroll once.  If Odd, force trap to reroll attack once
  58.  
  59. Rogue Talents (pick 3)
  60. Cunning (Mixed Darwood/Manitou Knowledge)
  61.  --Use Int instead of Cha for Rogue powers
  62. Thievery (I was a professional Burglar, you know)
  63. --Adv Feat: Get Thief's Strike Power, regardless of level as a bonus power
  64. RANDOM THIRD Due to Possession: Swashbuclker
  65. --Once per day, during battle, spend momentum to bullshit a wacky stunt
  66.  
  67. FEAT: Thievery Adventurer's Feat - Thief's Strike
  68.  
  69.  
  70. Powers: 3
  71. Evasive Strike
  72. Roll With It
  73. Sure Cut
  74. BONUS: Thief's strike
  75.  
  76. Gear: At 1 st level, rogues start with the clothes on their back and the
  77. dice in their pockets; also, various bladed weapons, a music box
  78. that certainly didn’t belong to them yesterday, and some armor.
  79. Plus various oddments suggested by their backgrounds.
  80. Rogues taking it easy start with 25 gp.
  81.  
  82. Weapons: 1d8 Ceremonial Knife from That Bad Experience (Darwood/Manitous don't know what it really does)
  83. Throwin' Knives 1d4
  84.  
  85.  
  86.  

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Re: Re: Darwood Deeves Charsheet Krinn 8 Years ago.

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