expanded pacrim fate rulez

From Psy, 8 Years ago, written in Venderant Nalaberong, viewed 917 times. This paste is a reply to I sure am looking forward to pacific rim from Cruller - view diff
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  1. mex!
  2.  
  3. - shape aspect
  4. is your mech a stout two-legged tank?  a crawly spider thing?  a humanoid shape with arms? something in between? define with an aspect that can be invoked when the shape is advantageous or compelled when it's not suited for the task at hand.  hooray.
  5.  
  6. - unique ability aspect
  7. every mech can do standard mech stuff.  what makes yours special?  can it burrow through solid earth?  can it project a force field to protect tiny little civilians?  can it climb skyscrapers without damaging them?  can it cook a mean shrimp gumbo?
  8.  
  9. mech skillz! distribute 4 pts between them, can't bring any lower than -1, and can't lower aux at all to prevent vanilla mex using it as a dump stat.
  10. firepower (ranged attacks basically)
  11. speed (also reflects dodging/agility)
  12. armor (resist damage)
  13. strength (both melee and like holding up a collapsing building or some shit like that)
  14. aux (optional, powers fancy unique abilities?)
  15.  
  16. MECH DAMAGE?
  17. Jaegers have a Battle Damage stress track, with four boxes by default.  If armor is brought to -1 this goes down to three, and if it's +2 or above it adds one extra box for a total of five.  When the Battle Damage stress track is filled, the Jaeger can keep fighting but further damage to it deals Mental stress to its pilots (who roll to resist it separately).
  18.  
  19. SKEELL LEEST
  20. Rapport
  21. Willpower (drifting and other things)
  22. Survival (includes swimming)
  23. Xenobiology
  24. Jaeger Tech (used for in-garage modifications and tuning)
  25. Field Repair (used to keep a damaged jaeger running while you're inside it)
  26. Geology (used to take advantage of natural environments)
  27. Engineering (used to take advantage of urban environments and manmade structures)
  28.  
  29. TWO AS ONE
  30. Create two pilots!  To be shared between both, create a Similarity aspect and a Difference aspect, representing what ties them together and what sets them apart.  Assign each of them a mini skill pyramid of one +3 skill, two +2s, and three +1s.  They must share at least two skills, but they may be differently rated.  They are assumed to be proficient in jaeger piloting, so that isn't needed in the pilot's skill list.  They just jump into the jaeger and use its special skills.
  31.  
  32. WHAT SHOULD BE ON MY SHEET OH LAWD
  33. Glad you asked!  HERE IS A TEMPLATE:
  34. [template begin!]
  35. MECH NAME
  36. Shape: Aspect Name (aspect description)
  37. Special: Aspect Name (aspect description)
  38. Firepower +X
  39. Speed +X
  40. Armor +X
  41. Strength +X
  42. Aux +X
  43.  
  44. PILOT NAME & PILOT NAME
  45. Country of Origin
  46. Similarity: Aspect Name (aspect description)
  47. Difference: Aspect Name (aspect description)
  48. PILOT NAME
  49. +3 Skill: Skill Name
  50. +2 Skills: Skill Name, Skill Name
  51. +1 Skills: Skill Name, Skill Name, Skill Name
  52. PILOT NAME
  53. +3 Skill: Skill Name
  54. +2 Skills: Skill Name, Skill Name
  55. +1 Skills: Skill Name, Skill Name, Skill Name
  56. [template end]

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expanded pacrim fate rulez Psy 8 Years ago.

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