Magic

From Suleman, 7 Years ago, written in Venderant Nalaberong, viewed 826 times. This paste is a reply to Magic from Suleman - view diff
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  1. Magical thinking is the attribution of causal relationships between actions and events where scientific consensus says that there are none. In other words, actions have completely unrelated effects.
  2. Thus, magic itself is creating relations between actions and effects.
  3.  
  4. Wizardly magic... think of reality as being made of rubber, or... hot cheese. Something. That substance, whatever it is, connects things just so. An object let go will fall to the earth. Actions have specific consequences.
  5. What wizards do is they take reality and they mold it, stretch those strands so that new connections form. So, in a very specific set of circumstances, an object let go might instead fall to the sky.
  6. Intentionally setting up a situation so that these artificially created causalities are realized is called "casting a spell".
  7. Messing with the fabric of reality is not without risk, however. Pull at the pizza of reality too much and the cheese snaps. Things that once had connections are now free, or form new, unexpected ones.
  8. This is why a wizard, when creating a spell, must carefully analyze and calculate the situation and minimize damage to reality. That is part of why spells are often so complicated and nonsensical.
  9. The advantage of wizardly magic is being able to create very complex causalities in a relatively short time.
  10. The disadvantages include a high learning curve, large amounts of rituals to memorize, lack of flexibility in terms of individual spells and the possibility of dooming the world through carelessness.
  11.  
  12. Words of power, also called rune magic, are based on the same principle. An action, the speaking or writing of a word, is connected to a specific outcome.
  13. However, instead of calculating  the minimal damage to reality, you tear it apart and fix it behind you as you go. Think of it as digging towards a jewel or some other wonder in the depths of the earth.
  14. Sure, you break the earth to get there, but you reinforce it and build a stable pathway towards your goal. In the end, you create a simple but extremely powerful causality.
  15. Creating these kinds of spells can take centuries and the work of many generations. Those working on these spells must be devoted in their cause and iron-willed.
  16. Typically, the trigger is a word, and the effect is at the same time very specific yet still vague. It is up to the will of the user to shape the final effect.
  17. Rune magic is eay to learn, but hard to master. Mastering the effects of one word takes time, and combining several words requires the imagination of a poet and unbending concentration.

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