Alan Fate Test

From Psy, Noser, Pfis, 8 Years ago, written in Venderant Nalaberong, viewed 1'225 times.
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  1. (10:40:11 AM) vervet.foonetic.net: (notice) Psy invited Noser into the channel.
  2. (10:40:14 AM) vervet.foonetic.net: (notice) Psy invited Pfisiar into the channel.
  3. (10:40:16 AM) Noser [~pshaughn@hide-9418962B.bstnma.east.verizon.net] entered the room.
  4. (10:40:30 AM) naos.foonetic.net: (notice) Psy invited Suleman into the channel.
  5. (10:41:09 AM) Noser: is there any stationery
  6. (10:42:01 AM) Psy: yes
  7. (10:42:25 AM) Psy: from the header it looks like it was borrowed from the local park
  8. (10:42:28 AM) Psy: but it's there
  9. (10:42:35 AM) Noser: that's more interesting, if anything
  10. (10:42:39 AM) Noser: any imprints?
  11. (10:42:44 AM) Psy: yes
  12. (10:43:15 AM) Psy: you do the classic pencil rubbing thing and find a rather disturbing cluster of word salad
  13. (10:43:33 AM) Noser: anything related to what we know of our perp?
  14. (10:43:51 AM) Psy: from what you can glean, nightingale was trying to remember details of his past and coming up short, and in big letters at the bottom, "HE WROTE ME"
  15. (10:44:12 AM) Psy: at this point you notice the deputy is nowhere to be seen, the door to the room is open, and it's fully dark outside
  16. (10:44:40 AM) Noser: how many liquor stores are in town
  17. (10:45:10 AM) Psy: liquor is at every gas station, bright falls is lacking blue laws
  18. (10:45:19 AM) Noser: I assume not too many... guy comes in from out of town, maybe he doesn't drink what the locals drink
  19. (10:45:22 AM) Noser: ah
  20. (10:45:29 AM) Noser: still, if he wanted something special
  21. (10:45:40 AM) Noser: might as well go by the book about that stain
  22. (10:45:46 AM) Noser: swab it and what-have-you
  23. (10:46:05 AM) Psy: as you swab outside you hear the proprietor's voice talking to someone
  24. (10:46:28 AM) Psy: "checkout at 10am on the dot" he says, sort of robotically
  25. (10:46:55 AM) Psy: "late checkout will result in additional fees"
  26. (10:47:04 AM) Psy: the voice sounds very off now
  27. (10:47:08 AM) Noser: off how
  28. (10:47:35 AM) Psy: distorted, like you're underwater and he's talking above the surface
  29. (10:47:36 AM) Noser: I think it'd make sense for me to have Notice at +2
  30. (10:47:40 AM) Psy: it would
  31. (10:48:01 AM) Noser: and stealth... probably not much stealth, but +1
  32. (10:48:17 AM) Noser: and I'm gonna try to get a look at this conversation, ideally without being spotted
  33. (10:48:21 AM) Psy: the lights in the room abruptly shut off, and outside the only light you can see nearby is the parking lot light pole
  34. (10:48:35 AM) Psy: you are carrying a flashlight, but it would give away your position
  35. (10:48:54 AM) Noser: yeah, move in the dark
  36. (10:49:17 AM) Psy: oh we need the bot in here for dice
  37. (10:50:24 AM) LakeBot [LakeBot@hide-237E1134.washdc.fios.verizon.net] entered the room.
  38. (10:50:24 AM) LakeBot: It's not a lake.... it's an ocean
  39. (10:51:09 AM) Psy: ok roll stealf
  40. (10:51:22 AM) Psy: basically !f, manually add that to your +1
  41. (10:51:31 AM) Psy: i will roll for proprietor
  42. (10:51:41 AM) Psy: his notice is... neutral i guess
  43. (10:51:42 AM) Psy: !f
  44. (10:51:43 AM) LakeBot: Psy rolled -, -, +, - on some god-forsaken Fudge dice.
  45. (10:51:54 AM) Psy: wow you are unseen unless you majorly fuck up
  46. (10:52:01 AM) Noser: !f
  47. (10:52:02 AM) LakeBot: Noser rolled -, -, +, + on some god-forsaken Fudge dice.
  48. (10:52:10 AM) Psy: so that comes out to +1
  49. (10:52:17 AM) Noser: which is above his by 4
  50. (10:52:19 AM) Noser: meaning a thing
  51. (10:52:19 AM) Psy: vs -2
  52. (10:52:32 AM) Psy: yeah it does mean a thing h/o
  53. (10:53:32 AM) Noser: I thought he rolled a -3
  54. (10:53:38 AM) Psy: ok you succeed with style
  55. (10:53:47 AM) Psy: he rolled 3 -s and one +
  56. (10:53:52 AM) Psy: the + cancels out a -
  57. (10:54:16 AM) Noser: oh, sorry
  58. (10:54:39 AM) Psy: do you remember what a boost is
  59. (10:55:06 AM) Noser: I believe it's a one-use temporary aspect?
  60. (10:55:42 AM) Psy: ah
  61. (10:55:46 AM) Psy: well you've got one
  62. (10:56:29 AM) Psy: you sneak out of the room and, hiding behind a bench in the dark, you see the proprietor walking around the corner from the side of the building you remember the fuse box being on
  63. (10:56:56 AM) Noser: I guess the unlit bench is my boost then
  64. (10:57:02 AM) Psy: he looks strange, shrouded in undulating shadows that look like a cross between a liquid and a gas, flowing around him and obscuring him
  65. (10:57:23 AM) Psy: he is walking toward the room you were investigating but he does not see you
  66. (10:57:28 AM) Psy: he has a hatchet in one hand
  67. (10:57:52 AM) Noser: I've had a lot of years on me as an agent. in all that time as an Aging Veteran Agent, have I ever heard of anything like this? (spend a fate point)
  68. (10:58:03 AM) Pfisiar [~Aaron@hide-85BDA026.dsl.spfdmo.swbell.net] entered the room.
  69. (10:58:11 AM) Pfisiar: sorry
  70. (10:59:03 AM) Psy: a long time ago you remember a murder case in oregon, the convicted killer said that the shadows made him do it, that when he was wrapped in shadow he couldn't control himself
  71. (10:59:29 AM) Psy: everyone thought he was nuts, so he got sentenced to a psych ward
  72. (10:59:47 AM) Psy: okay pfis
  73. (10:59:48 AM) Psy: (10:56:29 AM) Psy: you sneak out of the room and, hiding behind a bench in the dark, you see the proprietor walking around the corner from the side of the building you remember the fuse box being on
  74. (10:59:48 AM) Psy: (10:56:56 AM) Noser: I guess the unlit bench is my boost then
  75. (10:59:48 AM) Psy: (10:57:02 AM) Psy: he looks strange, shrouded in undulating shadows that look like a cross between a liquid and a gas, flowing around him and obscuring him
  76. (10:59:48 AM) Psy: (10:57:23 AM) Psy: he is walking toward the room you were investigating but he does not see you
  77. (10:59:48 AM) Psy: (10:57:28 AM) Psy: he has a hatchet in one hand
  78. (10:59:48 AM) Psy: (10:57:52 AM) Noser: I've had a lot of years on me as an agent. in all that time as an Aging Veteran Agent, have I ever heard of anything like this? (spend a fate point)
  79. (11:00:11 AM) Noser: a hatchet, eh
  80. (11:00:23 AM) Noser: now what would he be doing with a thing like that...
  81. (11:00:28 AM) Noser: am I armed
  82. (11:01:03 AM) Psy: you are sitting in the squad car under the warm light of a lamp post talking on the radio with your cousin and best friend who's manning the dispatch, when you see the proprietor, wrapped in weird black gas, slam a hatchet into the power box for the motel, and all the lights go out
  83. (11:01:10 AM) Psy: both of you have flashlights and sidearms
  84. (11:01:18 AM) Psy: there is a shotgun and shells in the trunk of the squad car
  85. (11:01:37 AM) Psy: pfis has shooting at +3 from the range
  86. (11:01:50 AM) Psy: noser may choose based on characterization what his shooting is
  87. (11:02:25 AM) Noser: just +1, I keep up with the range because I have to but my reflexes ain't what they used to be
  88. (11:02:54 AM) Psy: oh also there's a box of road flares under the passenger seat of the squad car, easily accessible by andy/pfis
  89. (11:03:10 AM) Psy: and pfis since you're already on the horn with dispatch you might want to call for backup
  90. (11:03:53 AM) Pfisiar: ok, this is a test run?
  91. (11:03:53 AM) Noser: I'm going to sneak back out from under the bench so he doesn't know I was skulking, then approach him casually and see if he reacts normally
  92. (11:04:00 AM) Psy: pfis: yes
  93. (11:04:15 AM) Noser: spending my boost towards that, since I'm leaving the cover that I reached when I go tit
  94. (11:04:19 AM) Psy: it might be canon for the game but it's not the same characters
  95. (11:04:58 AM) Psy: noser, as soon as the proprietor sees you he runs at you with the hatchet raised
  96. (11:05:25 AM) Psy: "TWO PERSONS TO A ROOM, NO EXCEPTIONS" he says in a weird deepened, cracking voice
  97. (11:05:44 AM) Noser: damn it, should've brought a taser
  98. (11:06:01 AM) Psy: pfis you see the proprietor running at agent weatherby with the hatchet
  99. (11:06:27 AM) Noser: this seems to be combat now, how does turn order go
  100. (11:06:48 AM) Psy: i remember it being something weird like order of notice or some such
  101. (11:07:12 AM) ***Pfisiar requests backup from dispatch and drops the phone.
  102. (11:07:22 AM) ***Pfisiar raises his sidearm.
  103. (11:07:29 AM) Noser: yeah, it's by notice. we've established mine at +2 and the proprietor's at 0
  104. (11:07:30 AM) Pfisiar: "Get back!"
  105. (11:07:50 AM) Pfisiar: (sorry, I'm eating breakfast, kind of not in a position to type much)
  106. (11:07:54 AM) Psy: it's fine
  107. (11:08:29 AM) Psy: in a shower of sparks and shards of glass, the lamp post above andy goes out
  108. (11:09:08 AM) Psy: andy whips around and sees a burly man in hunter's digs shrouded in the same gas-like shadows approaching, carrying a woodchopping axe
  109. (11:09:12 AM) Psy: he's three heads taller than you
  110. (11:09:25 AM) Psy: "YOU CAN LEARN ABOUT NATURE AND YOURSELF" he growls in a weird inhuman tone
  111. (11:09:48 AM) Psy: noser you may act
  112. (11:09:51 AM) Noser: I shoot at the hotel proprieter
  113. (11:10:13 AM) Noser: !f
  114. (11:10:14 AM) LakeBot: Noser rolled +,  ,  , - on some god-forsaken Fudge dice.
  115. (11:10:24 AM) Noser: so that's 1, versus the proprieter's what, athletics score?
  116. (11:11:12 AM) Psy: as the bullets reach the undulating shadows they divert and strike the pavement and the side of the motel harmlessly
  117. (11:11:32 AM) Psy: you gain a fate point as the Shadow Armor aspect appears and is compelled
  118. (11:12:03 AM) Noser: "invoked", I believe
  119. (11:12:10 AM) Psy: sure
  120. (11:12:25 AM) Noser: compelled is waht I plan to do with it next turn if I live that long
  121. (11:12:27 AM) Psy: what's your athletics at
  122. (11:12:50 AM) Noser: +1
  123. (11:13:02 AM) Noser: like the shooting I just barely do enough to meet requirements
  124. (11:13:14 AM) Psy: roll it, maybe spend a point to invoke your veteranness
  125. (11:13:20 AM) Noser: !f
  126. (11:13:21 AM) LakeBot: Noser rolled +, -,  , + on some god-forsaken Fudge dice.
  127. (11:13:29 AM) Psy: that's a +1
  128. (11:13:33 AM) Noser: wait, why am I rolling
  129. (11:13:37 AM) Psy: to
  130. (11:13:38 AM) Psy: defend
  131. (11:13:38 AM) Noser: the attacker rolls, defense is passive
  132. (11:13:41 AM) Psy: is it?
  133. (11:13:42 AM) Psy: fuck
  134. (11:13:47 AM) Noser: isn't it?
  135. (11:13:48 AM) Noser: wait
  136. (11:13:59 AM) Psy: no during an exchange you roll defense
  137. (11:14:02 AM) Psy: a skill roll
  138. (11:14:06 AM) Psy: whatever's relevant
  139. (11:14:37 AM) Psy: !f wild +0 swing of the hatchet
  140. (11:14:38 AM) LakeBot: Psy rolled -,  , +,   on some god-forsaken Fudge dice.
  141. (11:15:00 AM) Noser: where are the rules for just plain making an attack action in this book
  142. (11:15:30 AM) Psy: you barely dodge out of the way as the proprietor embeds the axeblade in the wood planks of the covered walkway
  143. (11:15:33 AM) Psy: pg 165
  144. (11:16:04 AM) Psy: new exchange, pfisiar and noser may act once more
  145. (11:16:24 AM) Psy: i will act for pfis if he has not acted by the time noser's action is resolved
  146. (11:16:48 AM) Pfisiar: eh, I'd prefer you just took this
  147. (11:16:56 AM) Pfisiar: I'm trying to familiarize myself with the rules
  148. (11:16:56 AM) Psy: :(
  149. (11:16:58 AM) Psy: ok
  150. (11:17:40 AM) Noser: The way he's putting out the lights I'd assume Shadow Armor comes with a downside, so use the flashlight and spend a point to compel that
  151. (11:17:56 AM) Pfisiar: learning a new system from a PDF is a pain in the ass. :(
  152. (11:19:02 AM) Psy: You shine the flashlight in the proprietor's face and not only do the gaseous shadows dissipate, he roars bestially in pain and covers his eyes, dropping the axe
  153. (11:19:13 AM) Noser: not even a roll?
  154. (11:19:59 AM) Psy: the roll you make is shooting with the compelled aspect's bonus
  155. (11:20:10 AM) Noser: ah, ok
  156. (11:20:21 AM) Psy: er
  157. (11:20:24 AM) Psy: no this is invoking
  158. (11:20:29 AM) Psy: but it gives you a +2
  159. (11:20:36 AM) Psy: so +3 modifier to your roll
  160. (11:20:47 AM) Noser: but no, not shooting then. this guy might have answers, I'm gonna cuff him. fighting is at +0
  161. (11:20:48 AM) Noser: !f
  162. (11:20:48 AM) LakeBot: Noser rolled  , +,  , - on some god-forsaken Fudge dice.
  163. (11:21:05 AM) Psy: no one ever tried that in alan wake
  164. (11:21:09 AM) Psy: i like it
  165. (11:21:19 AM) Noser: OOC I'm sure he has no answers
  166. (11:21:51 AM) Psy: !f he has fighting at +0 and does not have the benefit of your +2 compel
  167. (11:21:51 AM) LakeBot: Psy rolled -,  ,  ,   on some god-forsaken Fudge dice.
  168. (11:22:31 AM) Psy: you punch him in the gut and he doubles over, allowing you to push him to the ground and cuff him
  169. (11:24:19 AM) Noser: I am guessing pfisiar's giant woodsman is up next?
  170. (11:24:23 AM) Psy: Andy uses athletics to try to Create an Advantage, by rushing to get the flares from under the seat
  171. (11:24:27 AM) Psy: pfisiar's character
  172. (11:24:36 AM) Psy: !f +3 athletix
  173. (11:24:38 AM) LakeBot: Psy rolled +, -,  ,   on some god-forsaken Fudge dice.
  174. (11:24:46 AM) Psy: so, +3 total
  175. (11:25:17 AM) Noser: so the advantage is created and next turn he can invoke it without spending a point
  176. (11:26:01 AM) Psy: Andy dives through the open driver's side door of the squad car and in a smooth john woo esque motion flies out the open passenger side window holding a flare and tumblr-rolls onto his feet on the ground
  177. (11:26:39 AM) Psy: "ALWAYS WEAR SAFETY GEAR" the woodsman roars, attempting to axe andy a question
  178. (11:26:47 AM) Psy: !f +2 fighting
  179. (11:26:48 AM) LakeBot: Psy rolled -, -, -, - on some god-forsaken Fudge dice.
  180. (11:26:51 AM) Psy: wow
  181. (11:27:34 AM) Psy: he misses by a mile and andy gets a good ribkick in, destabilizing him and gaining a boost
  182. (11:27:51 AM) Psy: new round, Weatherby may act to assist Andy
  183. (11:28:03 AM) Psy: the proprietor is incapacitate
  184. (11:28:04 AM) Psy: d
  185. (11:29:38 AM) Noser: hold on, I want to look up movement rules
  186. (11:30:05 AM) Psy: there are zones, Outside the Room and Parking Lot/Squad Car are the two active zones
  187. (11:30:35 AM) Noser: ok, nothing is in my way here so I can move to the car for free in addition to shooting at park guy
  188. (11:30:56 AM) Noser: !f +1 shooting
  189. (11:30:57 AM) LakeBot: Noser rolled -, +,  ,   on some god-forsaken Fudge dice.
  190. (11:31:17 AM) Noser: ... and this guy clearly works out
  191. (11:31:56 AM) Psy: !f +2 athletics and +2 invoking shadow armors
  192. (11:31:57 AM) LakeBot: Psy rolled +, +,  ,   on some god-forsaken Fudge dice.
  193. (11:32:11 AM) Psy: The bullets succeed only in turning his anger to you
  194. (11:33:11 AM) Psy: Andy lights the flare (using the advantage for +2 and spending a fate point to invoke the darkness armor), also +3 shooting
  195. (11:33:17 AM) Noser: if he gest that much over on his defense does he get a boost
  196. (11:33:23 AM) Psy: yes
  197. (11:33:28 AM) Psy: !f +7 damn
  198. (11:33:30 AM) LakeBot: Psy rolled  ,  ,  ,   on some god-forsaken Fudge dice.
  199. (11:33:36 AM) Psy: so just +7
  200. (11:33:43 AM) Psy: a feeble athletics dodge attempt
  201. (11:33:46 AM) Psy: !f +2
  202. (11:33:47 AM) LakeBot: Psy rolled  ,  , -,   on some god-forsaken Fudge dice.
  203. (11:34:21 AM) Noser: boosts aren't just an abstract chip like fate points, a boost is supposed to be an actual aspect the receiver decides on, I think
  204. (11:34:43 AM) Noser: in general the combat system likes it when things in the scene get called out specifically
  205. (11:34:52 AM) Noser: not that it matters for that shot
  206. (11:35:04 AM) Psy: Andy strikes the flare and the woodsman shields his eyes, and Andy raises his .44 magnum revolver and fires through the woodsman's forearm and right between his eyes
  207. (11:35:45 AM) Psy: There is a bright flash of light and the woodsman dissolves into quickly-fading sparks, leaving no trace
  208. (11:36:59 AM) Psy: Weatherby gets out his cell phone and dials headquarters and Andy searches the ground in disbelief for some shred of evidence that the woodsman even existed, as sirens in the distance indicate the approach of Bright Falls' finest
  209. (11:37:03 AM) Psy: TEST END
  210. (11:37:14 AM) Pfisiar: ah
  211. (11:37:15 AM) Psy: best ending
  212. (11:37:22 AM) Psy: since noser got the proprietor "alive"
  213. (11:37:29 AM) Psy: and therefore has no splaining to do
  214. (11:37:38 AM) Psy: #botquit
  215. (11:37:39 AM) LakeBot left the room (quit: Quit: LakeBot).
  216. (11:37:45 AM) Psy: now get out and i'll pastebin this
  217. (11:37:47 AM) Noser left the room (Kicked by Psy (Psy)).
  218. (11:37:50 AM) Pfisiar left the room (Kicked by Psy (Psy)).

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