Caeletica

From Jack, 3 Years ago, written in Venderant Nalaberong, viewed 416 times. This paste is a reply to Tentative Outline For My Crowdfunded Shonen Anime from Jack - view diff
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  1. - Locations -
  2.  
  3. Caeletica
  4.  
  5. Caeletica is a small subcontinent in the northern hemisphere of Typhondra, on the western side of the Corollado Expanse, north from the principality of Z'Vario.
  6. The native population includes Dwarves, Orcs, Gnomes and several kinds of Goblin.
  7. Humans and Elves colonized the landmass two millenia ago.
  8. Other intelligent creatures include mind flayers and mongrelfolk.
  9.  
  10. Stoltzheim, Capital City
  11.  
  12. Founded 2000 years ago by a group of human and elven colonists that sailed to the virgin land that would later be known as Caeletica, it was named for their leader, the half-elf Cael Stolz. Cael Stolz's descendants would later declare themselves royals and with their great wealth, take control of the entire continent.
  13. Ever since it's founding, Stolzheim has been a wealthy trading hub, as it is the only major port on the continent, the vast majority of trade goods, both exports and imports, travel through Stoltzheim, and the Stoltz family stays quite wealthy from the tariffs it collects.
  14. The most recent king of the royal line, Ulfric Stoltz, died at age 40, he is survived only by his young wife, Marinette as he had no living relatives and fathered no heirs.
  15. The military of Caeletica is based in Stolzheim, it includes both enlisted men and comissioned officers, and it does not conscript soldiers. Caeletica rarely goes to war with other states, but they are used to protect the citizens from roving bandits and the occasional orcish war band.
  16.  
  17. Wolves' Bay
  18.  
  19. Wolves' Bay, so called for the dangerous costal rocks a ship must traverse, like the sharp teeth in the strong jaws of a wolf, it is the only way to get to the major trading port of Caeletica, the capital city Stoltzheim.
  20.  
  21. Tworivers
  22.  
  23. The second colonist settlement on Caeletica, it's named for the two mountain rivers on it's east and west side, providing it with ample fresh water for irrigation.
  24. The Tworivers colonists were the first outsiders to encounter the native dwarves of Marndurahl. The meeting was awkward, but peaceful, as one of their number spoke dwarven. As dwarves mostly live underground, there was no real competition for land.
  25.  
  26. Aal Cealora, elven settlement
  27.  
  28. Marndural, dwarven city
  29.  
  30. Lernaea & Lake Leacord
  31.  
  32. A moderately sized town, it subsists mostly on fishing, and inns that give housing to the travellers going between the north and south.
  33. For many years, it was terrorized by a bloodthirsty hydra in Lake Leacord, until a small mercenary band hunted the beast down and slew it. After their triumph, the band renamed themselves the Lernaean Alliance. The day is still celebrated yearly as a holiday to honor the heroes.
  34.  
  35. North Mynmoris, elf city
  36. South Mynmoris, halfling city, rice paddies, home of the Gentlehearth trading company
  37.  
  38. Sandview & the West Star, Highpond & the East Star
  39.  
  40. The twin cities of Sandview and Highpond were founded by a pair of twin brothers, both skilled wizards, not only settling new towns, but each opening a school of wizardry to teach the magics they specialized in.
  41. They lived harmoniously, but one day a king decided to hold a competition between the two to see which mage's college could produce a better magical lighthouse to guide ships into Wolves' Bay, in the end he judged that each was evenly matched and decreed that the two would together light the way, being named the West Star and the East Star. Ever since that day the two cities have been inextricably linked as eternal rivals.
  42. The college at Sandview focuses on Evocation, Illusion, Enchantment.
  43. The college at Highpond focuses on Abjuration, Conjuration, Transmutation.
  44. Both teach Divination, but neither teaches Necromancy.
  45.  
  46. Dun Sealgair
  47.  
  48. Populated mostly by humans and dwarves, with some elves, Dun Sealgair serves a dual purpose. They've been the first line of defense against orcish attacks for generations, but in times of peace the hunters of Dun Sealgair collect the most valuable export of Caeletica, the luxurious fur of the vicious and deadly Minkbear. The pelts are in high demand by nobles from one side of the plane to the other.
  49.  
  50. The Guardian's Eye
  51.  
  52. The Guardian's Eye was build many, many years ago, to keep watch over the orcish tribes and to warn cities in the event of a raiding party forming.
  53. The name was chosen specifically to mock the orcs' one-eyed god, Gruumsh.
  54.  
  55. Orc Island
  56.  
  57. Orcs have long since been pushed out of the mainland, now they mostly reside on a small, frigid island off the northeastern coast of Caeletica, they rarely leave to assault the mainland, but a watchtower, The Guardian's Eye, has been errected to alert people to any incursion.
  58. Individual orcs occasionally leave the island, seeking lives outside of the island tribes. Typically working as mercenaries or laborers, they are tolerated as a part of civilized society and their half-orc children, while uncommon, are usually treated well.
  59.  
  60. Order of the Diamond Path
  61.  
  62. For one thousand years, from their monastery in the high, cold mountains, those that travel the Diamond Path have trained their bodies and minds to the peak of mortal limits, combining martial arts and psionics in hopes of finding true enlightenment.
  63. The most recent master of the monastery was a human known as Steps Through Dreams, but he passed on a few years ago, and leadership of the monastery is in doubt.
  64.  
  65. DomaDel, Duergar settlement/stronghold
  66.  
  67. In the distant, distant past, the Duergar were once a normal clan of dwarves, but they where psionically lured away by the mind flayers then enslaved for generations. Experimented on and forced to breed until they developed psionic powers, to be better slaves to the mind flayers.
  68. This continued until their two great heroes, Laudeger and Deep Duerra, with help from the dwarven god Abbathor, lead them to freedom, but when they tried to rejoin dwarven society, they were rejected. The Duergar grew bitter at this cruel treatment by what were once their brethren, and still hold a grudge against dwarven society, but their furious hatred of mind flayers is unmatched.
  69. To this day they carry on sparse, utilitarian lives, existing only to protect themselves from attack, hone their psionic abilities and exterminate mind flayers. Their culture knows no pleasure or recreation but the spilling of mind flayer blood.
  70. Built by Laudeger and Deep Duerra after they freed the Duergar from mind flayer enslavement, DomaDel remains the most well protected stronghold in all of Caeletica.
  71. Most necromancy is practiced by Duergar, as the undead are uneffected by the psionics of the Duergar's great enemy, the mind flayers and as their bodies are frail, mind flayers have a vulnerability to the curses and physical assaults necromantic magic offers.
  72.  
  73. Goldflower, southwestern city, gnomes
  74.  
  75. The Glass Sea
  76.  
  77. Millennia ago, there was a massive fiery explosion in the middle of Caeletica, leaving a patch of desert sands cooked into glass. Today, the small desert ringed by mountains is not well explored, but it is known to be home to bhuka goblins, mind flayers and sand kraken.

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